Patch Notes – QA Release #21

Game Update

Greetings Galaxy,

These are the latest developmental changes on the Holocore currently available on Project SWG’s Test Server as of today. For more information and discussion about Project SWG’s open source development check out the Development Discussion.

CBT

  • Added Droid Army and Hoth instance to the CBT and to Fast Travel list
  • Added CBT to all 3 instances on Mustafar
  • Added all 3 new Jedi instances to fast travel menu in CBT
  • Updated CBT menu

Combat

  • Added the default attack for all possible NPC weapons
  • Added remaining expertise skills to special lines database
  • Added a ranged and melee weapon for testing purposes (damage is set to 1.000 min and max)
  • Fixed issue #349
  • NPCs with movement speed = 0 are now static / rooted => Turrets for example
  • Special line damage increase now applies to healing special lines as well #352
  • Updated special lines database

Dungeons / instances / invasions

  • Added a new invasion to Hoth (access will be added later)
  • Added a small instance on Mustafar where you can fight different type of Jedi (Easy, Medium, Hard difficulty)
  • Adjusted the CL and difficulty of droids in Droid Army invasion

Misc.

  • Fixed a problem with cloning on Hoth

NPCs

  • Added txt files to list up all possible npc actions / emotes / moods
  • Adjusted some NPCs in database
  • Changed primary and secondary weapon to default and thrown weapon. Workahead for #93
  • Removed ability to change faction via /pvp command, it must now be done via the recruiters in-game #39
  • Updated all NPCs about default and thrown weapons in database

Restuss

  • Added more GCW patrols to Restuss

Spawners

  • Added more NPCs to Kachirho, Kashyyyk
  • Fixed a spawner on Corellia
  • Updated some Tatooine spawners
  • Updated some Mustafar spawners

 

Last release: QA Release #21