Star Wars Galaxies allows the player to visit various planets of the Star Wars universe.
With new extensions some new planets were added. Most planets can have player cities and also feature planet-specific weather effects e.g sandstorms on Tatooine.
Corellia is one of the Core Worlds, planets of great importance that lie near the center of the known galaxy. As such, it acts as the largest, most populated planet in Galaxies, home to the largest cities and most hyperspace routes of any planet. Its strategic location in the galaxy brings innumerable wealth to Corellia, which helps the planetary CorSec police maintain independence from Imperial domination. However, Corellian cities are open to control by factional forces and do take part in the planetary control meta-game.
Corellia is also home to the faithful CorSec Squadron, and those wishing to learn the piloting profession from this organization should seek out Sergeant Rhea.
Like its neighbor Talus, Corellia is dominated by open grasslands, dense forests, and long beaches that make every corner of the planet a picturesque sight. Most areas of the planet are a quick ride from at least one major city, although the north-western mountains remain isolated from civilization; rumors hint at a hidden Rebel base somewhere in the area, though Imperial forces have been unable to verify these allegations. CorSec security has been similarly powerless to eliminiate the presence of terrorist Nyax, Drall, and Afarathu organizations that make their homes among Corellia's varied terrain.
Dantooine is an unspoilt planet dominated by sprawling purple grasslands. The native species, the Dantari, live along the coasts and rarely pose a threat to players unless provoked. Although they are primitive, they are, in an evolutionary sense, Dantooine's highest native life from.. Much of the planet's wilderness is comprised of peculiarly shaded purple fields. Despite this, Dantooine is one of the more adventurous and dangerous planets due to its wildlife and inhabitants. Only three small outposts are on the planet.
Although it's the home of the "Abandoned" Rebel base, Dantooine is mostly known for its hunting. From newbies to veterans often gather at the Pirate Outpost in order to find and/or form groups. But, your character also has to be careful, because in addition to the Bol, Piket, and Thune, the planet is also home to such dangerous creatures such as the Graul and even has random spawnings of Dark Jedi.
Players can place houses on Dantooine, as they can on Lok. These two planets similar to "pre-advanced" planets that can help prepare players for the dangers of Yavin 4, Endor, and Dathomir. Although walking about in the Dantooinian wilderness is not as dangerous as it is in Lok, there are many places, particularly in caves, that are much more dangerous than Lok and should be explored with great caution. Like Lok, it is similar to a transition between the starting worlds and the advanced worlds due to players' ability to place houses, but lack of substantial cities.
Some interesting areas on Dantooine include The Warren , the Abandoned Rebel Base, and the Dantari Rock Village.
Dathomir is an isolated, dangerous planet in the Outer Rim. Not many dare to adventure to its dark and feared lands. The environment is mostly a jungle covered in fog, making visibility difficult. Sunlight barely breaches the cloudy sky. Only a few minor outposts have been created on the planet due to its hazards and cruel lifeforms.
Often thought to be the most difficult planet in SWG, Dathomir is home to many famous creatures and NPC's, including Rancors and Nightsisters. The majority of creatures and enemies on this planet are aggressive. Even travelling by speeder is not a 100% safe way to travel. Like the other advanced planets, players may not place houses. Factories and harvesters can be built.
Endor is one of the many planets in the game located in the Outer Rim. It's completely covered in a dense forest; however, unlike Dathomir or Yavin IV, Endor's jungle is bright with high-rising trees. The planet is very secluded, only adorning two outposts, and is known to be one of the more dangerous planets. It is home to the Ewoks and many other species.
Players are unable to place houses on Endor, but there is a lot to explore and tough creatures to hunt.
Kashyyyk, a verdant and tree-covered world, was introduced in the Rage of the Wookiees expansion. Upon first landing on the planet, visitors may note with dismay the small planetary map that appears. From this initial glimpse, one might assume Kashyyyk no larger than one-twentieth the size of a standard planet, when this is not the case. Kashyyyk is split up into multiple zones, such as Kachirho, the Etyyy Hunting Grounds, the Rryatt Trail, each with its own map and unique temperament. The zones are of varying difficulty, as well; Kachirho, the player's starting location, is a generally friendly place with peaceful animals, while places like the Rryatt Trail are more dangerous.
In addition to having a different layout from the other planets, Kashyyyk also differes from the original planets because it has large expanses of "blocked" land that can not be traversed by the player. This means that most gameplay is confined to the given trail, and players can not take shortcuts through more rugged terrain.
The entire planet can be considered a giant theme park, as nearly every NPC you run into on the surface will be involved in quests of some kind. Many quests involve the native Wookiee populations and their attempts to free themselves from Trandoshan slave clans. Others allow the player to help the small Zssik clan overthrow the Blackscale clan as the ruling Trandoshan force on the planet, in the process destroying the Blackscale Avatar Platform space station. Rodian hunters also make a significant appearance on Kashyyyk, as do Chiss poachers attempting to ruin the Rodian expedition.
Lok, a planet belonging to the Karthakk System, is a barren wasteland controlled by a famous Feeorin pirate and smuggler named Nym. Nym is an active employer of local adventurers and is always interested in hiring help for sometimes less-than-legal activities. Although the warlord is not overtly anti-Imperial, he does work closely with the Alliance on occassion and allows one of their pilot trainers to use his palace as a training ground. Nym controls the influx of individuals to his planet by making sure that his starport is the only one on the entire planet.
Lok has always been a pirate world, and is full of dangers. It is home to a frightening array of pirate forces, monstrous reptiles, and remnants of the Trade Federation. The Kimogila, perhaps Lok's most famous creature, has strength and size that competes with Tatooine's Krayt Dragons. Because of this, Lok is more advanced than the previous five planets and serves as a transition from the starting worlds to the adventure worlds; it has a large city with large structures like Tatooine, Naboo etc. but is also more dangerous than these planets. Lok's surface is primarily a flat, lifeless wasteland crossed with rivers and lakes of sulfur and scarred by an enormous active volcano in the south.
Some notable points of interest are Nym's Palace, the Great Maze of Lok , Mount Chaolt and Kimogila Town.
Mustafar, introduced in the Trials of Obi-Wan expansion, is a world dominated by massive, fire-spewing volcanoes. It has a more traditional layout than Kashyyyk, although its map is somewhat smaller than the original planets. Also, unlike the other planets, a cutscene plays upon arriving to the planet, and the loading screen has a different format.
Although there is much more exploratory freedom than Kashyyyk, there are still some areas that players cannot cross, such as the mountains in the northeast.
Players cannot to fly to Mustafar in their own ships but must travel to Corellia or Talus and purchase a ticket to Mustafar. Once on Mustafar, travel is difficult due to the large amount of volcanic activity. Only with certain mounts or vehicles can you travel across lava. If you try traveling with anything but a Lava Flea, Transport Skiff, Lava Skiff, Mustafarian Panning Droid, Basilisk War Droid, or Jetpack, your character may be killed by heat damage in a few seconds. With Hotfix 17.5 the Seven Years of Galaxies: Year 4 included a Schematic: Vehicle Lava Resistance Kit which once crafted can turn one vehicle of choice resistant against lava. However, for players who do not have a way to safely travel over lava there are ways to access most areas in Mustafar via small land bridges.
Players can not place any type of structure on Mustafar.
Naboo is a lush, green planet filled with magnificent cities and flowing rivers. It has three moons, which are during the night hours. It is usually the next step after Tatooine and is probably the easiest planet in the game. Much of its wildlife is harmless, and, unlike most planets, its main attractions are not in the wilderness.
Naboo is best known for its gorgeous capital of Theed, but it's home to many other cities. One may build homes and facilities on the planet. Creatures that roam the planet vary from veermoks to giant peko peko birds.
Some areas of interest are the Emperor's Retreat, the Dee'ja Peak Waterfall, the Gungan Sacred Place and the Keren Street Race.
Rori is one of three moons of Naboo. It was officially colonized long ago by King Narmle, who dreamt of making Rori into as great a world as Naboo. However, he disappeared later in his life, likely due to his failure to realize that dream. Since then, Rori has been seen as "property" of Naboo and constantly trades with its parent planet. It is regarded to be one of the more difficult beginning planets. Rori is slightly different from it's parent planet in climate, as it has a it has a more swampy and more densely forested geo than Naboo and is much less populated. It is also much more mysterious as a result, with many interesting areas of exploration available.
Some notable attractions include the Rori Gungan's Swamp Town and the Garyn Raider's Bunker.
Talus is another planet in the Corellian system, and orbits with its sister planet, Tralus, around a common center of gravity. Although it is similar to Corellia, it isn't as well known and is much less populated. Talus is more difficult than Corellia, but its wildlife is usually easy to handle.Some notable points of interest are the Detainment Center, the Lost Village of Durbin, and the Kahmurra Biogenetic Research Station.
It is a former starting planet, and being a peaceful planet with low population it makes an excellent training ground for new players. Talus' MOBs slope gently from newbie to advanced levels, with a surprisingly low number of aggressive and deathblowing creatures.
Rebel Alliance players can find a Rebel recruiter and several Rebel Mission Terminals in Dearic. Nashal is home to a Rebel Coordinator and an Imperial Mission Terminal. Imperials can find a much greater welcoming at the Talus Imperial Outpost, host to a squadron of Stormtroopers, AT-STs, an Imperial recruiter, and several Imperial quest NPCs.
Erran Sif and her fugitive brothers make their home on Talus, and represent a fair challenge to mid- and high-level characters. Also the anarchistic Aa'kuans, the Binayre Pirates and some ancestors of the aqualish warriors from the Aqualish-Corellian War centuries ago can be found on Talus.
Tatooine is a planet filled with rolling sand dunes and vast expanses of desert. It is the starter planet for all players and is the least dangerous in the game, excluding the areas containing Krayt Dragons. After the New Game Enhancements were implemented, all new players were dropped off by Han Solo in Mos Eisley, Tatooine, after leaving Tansarii Point Station. From there, players were started on the Legacy Quests. This means that Tatooine is generally one of the most populated planets in Star Wars Galaxies.
The planet is a large desert almost completely covered in sand. Landscape varies from mountains and valleys in the Jundland Wastes to rolling endless rolling sand in the East and West Dune Seas. Despite the hot, arrid conditions, the planet has multiple major cities, forms of entertainment and adventures.
A popular grinding method is partaking in Squill Hunts, where a group- usually consisting of one of two advanced combat novices and ten or twelve lower-classed starter profession wielders- takes the financially rewarding Mountain Squill missions in order to quickly gain experience. Through personal experience, I have found this to be a far superior method for beginners to grinding alone.
Another moneymaker for the high-level masters is Krayt-Hunting. Krayt Dragons are tremendous creatures who occasionally drop pearls and tissues of various rarities used Weapon Making, Slicing, and in Lightsabers. Krayt-Hunting is an enjoyed activity of Combat Masters or their equivalents. All the krayts are bosses so if you want to hunt one you need a group a main place to go is krayt graveyard.
Some areas of interest include Fort Tusken, Jabba's Palace, and the Great Pit of Carkoon.
Yavin IV is the fourth moon of the orange gas giant Yavin. It is a jungle world, known for housing a major rebel base after the Dantooine base was abandoned. It is over this moon's parent planet that the famous Battle of Yavin took place. After the rebel base there was abandoned, however, it has become a quiet place. Most of the planet is engulfed in a huge, thick jungle that can be hard to traverse by vehicle. Only three starports exist on the planet at opposite ends. After the Rebels abandoned the planet, it has become quiet and alienated.
Yavin IV is the first of the three advanced worlds, planets that can not be colonized by player characters and that have no real cities. Because of this, it can take a long time to reach certain points of interest. The wildlife on Yavin IV is decidedly dangerous, and most will attack you on sight. Many have ranged "weaponry" that can destroy you if you are not careful. There are even miniature sarlacc pits scattered throughout the wilderness, waiting for you to find them.Some notable points of interest on Yavin 4 are the Temple of Exar K'un, the Temple of the Blueleaf, the Massassi Temple, and Woolamander Palace.
Players are not allowed to place homes on the planet, though factories and mining facilities are allowed.