Game Update 3 – Marksman

Greeting Galaxy,

Even though our last update was over 6 months ago, we've still had our sights set on adding more to the game whenever possible. We've completed the addition of Marksman which relies on the usage of Ranged Weapons.

A Marksman can specialize in fighting from a distance with an arsenal of Ranged Weapons such as close encounters with Pistols, medium gapes with Carbines, and long ranged shots with Rifles.

These weapons of each category have their own advantages that can give the Marksman an upper hand in combat while also keeping in mind the disadvantages that come with how close a target is.

All starting players begin with the Basic Skill in the usage of Pistols and can progress in different paths of the Marksman Skill Tree while using the designated weapon for each branching path.

While using the Ranged Weapon of your choosing you can gain slight bonuses to your accuracy depending on which Stance you are currently in, Running and Gunning in close encounters with Pistols packs a punch, while Kneeling gives you some breathing room to pace your shots, while lying Prone allows you to line up your shots from a safe distance.

As you gain more experience with each weapon you will gain access to a variety of Skills from Trainers that will further assist you in combat.

Knockdown Recovery - This ability allows you to recover immediately from being knocked down if you have enough ability points.

Aimed Shot - This ranged attack ability grants an accuracy bonus as well as an increase in damage output.

Placed Shot - This ranged attack does more damage than Ranged Shot but has a slight ability cost.

Firearm Strike - This melee attack with your ranged weapon is useful for close encounters.

Aim - This combat move allows you to give up an attack round in order to gain better accuracy on your next ranged attack.

Quick Draw - The ranged attack has a quick recharge rate.

Rapid Fire - This ranged attack has a large damage capability.

Roll Shot - A roll shot will cause you to kneel and attack at the same time, leaving you in a kneeling position.

Dive Shot - A diving shot will cause you to dive and attack at the same time, leaving you in a prone position.

Kip-up Shot - A kip-up shot will cause you to spring to your feet while attacking, leaving you in a standing position.

Overcharge Shot - This ranged attack causes a higher amount of damage while increasing the potential to cause decay to the weapon due to excess stress.

Lethal Shot - This ranged attack does more damage than Ranged Hit and Placed Shot but with higher ability costs.