Patch Notes – 27th September 2019

Game Update

Greetings Galaxy,

These are the latest developmental changes on the Holocore currently available on Project SWG’s Test Server as of September 27, 2019. For more information and discussion about Project SWG’s open source development check out the Development Discussion.


  • Degrees != Radians
  • Fixed dueling
  • Updated versions for sqlite and mongodb
  • Updated kotlin versions in build.gradle
  • Updated gradle wrapper
  • Updated plugin versions


  • Added AI rotation to face target
  • Added NPC vs. NPC combat
  • Added small variation in combat loops
  • Added Light (rebel) and Dark (imperial) Jedi to NPC database for GCW combat
  • Added Light and Dark Jedi to POI Jedi Temple Ruins (Dantooine) for faction combat testing
  • Fixed NPCs not attacking nearby NPCs when in loiter mode
  • Added fast travel to Character Farm Test area to frog
  • Added Character Farm spawns
  • Added patrol routes for Character Farm area
  • Improved NPC combat navigation
  • Ensured NPCs will attack even if the enemy becomes attackable after being aware


  • Added group combat for patrols
  • Added patrol route formations
  • Fixed parsing issue with patrol formations
  • Fixed patrol not fighting together when attacking a player


  • Added 15s respawn timer for NPC v NPC combat
  • Changed non-patrol spawns to begin respawning immediately after death, rather than waiting for the whole group to die
  • Fixed the mass multiplication of NPCs
  • Fixed loiter spawning location
  • Fixed loiter movement over time
  • Fixed spawning count for NPCs after death

Last commit: 6f1a814